
//Set icon item
setIcon(<minecraft:flint>)

//Set title String
setTitle("Australopithecus")

//Set description String
setDescription("Acquire flint")

//Add a parent advancement. The syntax is "modid:folder/path/to/the/advancement/then/filename"
addParent("triumph:start/root")

//Set the position
setPos(-116,-70)

//Hide the connection lines, so I can have a pretty shape
//hideLines()

//Adds criteria named "hasFlint" with the trigger type "minecraft:inventory_changed". This function returns the criteria as an object
criteria = addCriteria("hasFlint", "minecraft:inventory_changed")

//Adds the required item for the criteria. This is the item that needs to be in the player inventory.
criteria.addItem(<minecraft:flint>)

//Adds a function to fire upon completion. Any number of these can be added.
addRewardFunction("triumph:torches")
addRewardFunction("triumph:porkchop")

//Sets the experience to reward upon completion. This can only be set once.
setRewardExperience(42)

//Adds a Skillable mod skill level up to be rewarded upon completion. Multiple of these can be added.
//addRewardSkillable("mining", 3)

//Adds an item to be rewarded upon completion. Only one of these can be set currently.
//setRewardItem(<abyssalcraft:necronomicon>)